

Hi all, I just wanted to share my world machine macro, I adapted it from the "coastal overlay" macro to give me more control over the look and feel of my worlds with minimal work. This is optional but shows how it can be used.ĮVERYTHING UNDER THIS IS FROM THE LAST VERSION AND SHOULD BE IGNORED

Play around with the parameters and have fun! Please post screenshots to this thread so I can see how it is being used. This is to link the macro with the overlay textures. Double click on the 3rd file input node and then click open file and navigate to your overlay folder and choose main1.png. Double click on the 2nd file input node and then click open file and navigate to your overlay folder and choose cliff2.png.ĩ. Double click on the top file input node and then click open file and navigate to your overlay folder and choose cliff1.png.Ĩ. Double click on the 2nd colorizer node and then click select file and navigate to your overlay folder and choose height1.tgaħ. Double click on the top colorizer node and then click select file and navigate to your overlay folder and choose height2.tgaĦ. In the top left corner there are 2 colorizer nodes and 3 input file nodes.ĥ. Hook the macro up to your terrain and then double click it, click "enter macro"Ĥ. Extract the overlays.zip file to c:/ or wherever you want.ģ. Download the macro and also the overlays.zip file.Ģ. To make it work you have to do the following.ġ. This is the latest working version v2.0 Alpha2
